請勿下車 發表於 2010-2-17 23:25

樓主,上層車尾燈錯左啦,同埋尾窗太闊

燈個方面,所有呢種車身個上層尾燈係要放落少少
同兩邊車身窗底平行,依種樣得九巴先有

尾窗應該要細隻返D(唔識形容,城巴自己隻窗好明顯同九/中/新巴既有分別)

依家個車尾太九巴樣

poonkh 發表於 2010-2-18 00:01

原帖由 請勿下車 於 2010-2-17 23:25 發表 http://www.hkitalk.net/HKiTalk2/images/common/back.gif
樓主,上層車尾燈錯左啦,同埋尾窗太闊

燈個方面,所有呢種車身個上層尾燈係要放落少少
同兩邊車身窗底平行,依種樣得九巴先有

尾窗應該要細隻返D(唔識形容,城巴自己隻窗好明顯同九/中/新巴既有分別)

依家個車尾太九巴樣 ...

Thanks, I also noticed the differences between CTB's and KMB's rear...
the light assembly itself is different too...
hmm there's a long long way to go, especially at the rear...

city_alexander 發表於 2010-2-18 00:16

poonkh 發表於 2010-2-18 00:21

回復 13# 的帖子

Thanks, its gonna be very helpful

city_alexander 發表於 2010-2-18 00:42

LRT1070 發表於 2010-2-18 00:59

樓主個車轆係組合件黎?

poonkh 發表於 2010-2-18 23:25

Thanks for the pics

yup, i modelled the tires, rims and the wheel cover as separate parts and put it intothe assembly.

i'm thinking of modelling the doors and rear light assembly as separate parts as well

poonkh 發表於 2010-2-20 15:01

umm 個尾終於見得下人
可惜仲未諗到點整近車頂果條線

LRT1070 發表於 2010-2-20 17:18

畫長方形->伸長->圓角得唔得?
我想問d軚紋點整?
我部龍進度整得好慢:L
http://photos-a.ak.fbcdn.net/hphotos-ak-snc3/hs235.snc3/22279_318675413889_691453889_3371900_1838540_n.jpg
http://photos-g.ak.fbcdn.net/hphotos-ak-snc3/hs215.snc3/22279_318675423889_691453889_3371901_8159482_n.jpg

poonkh 發表於 2010-2-20 23:54

原帖由 LRT1070 於 2010-2-20 17:18 發表 http://hkitalk.net/HKiTalk2/images/common/back.gif
畫長方形->伸長->圓角得唔得?
我想問d軚紋點整?
我部龍進度整得好慢:L


我開頭都係咁,但後來發現當 fillet 越來越多就會好易 generate 唔到,
所以後來將線條比較簡單0既地方0的 fillet 0係個 sketch 度畫埋

胎蚊其實係好求其整,只係0係胎 surface 整個 plane, 再 extrude cut 落去整一條波浪紋
再 circular pattern -> linear pattern
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